Town: Kèr Ki̊bwujíhmàf

Kèr Ki̊bwujíhmàf

Kèr Ki̊bwujíhmàf
Example Tauric architecture.
StateDalandic Empire
ProvenceKrièvlùji̊ La Provence
Sub ProvenceWesterbush Dutchy
RegionŸchg Gawy Woods
Founded1385
Community LeaderMaster Collins Pughankland
Area4 km2 (1 mi2)
Average Yearly Temp30°C (86°F)
Average Elevation2010 m (6594 ft)
Average Yearly Precipitation299 cm/y (117 in/y)
Population1186
Population Density296 people per km2 (1186 people per mi2)
Town AuraMysticism
Naming
Native nameKèr Ki̊bwujíhmàf
Pronunciation/ˈki̘bwu/ /ˈʤɪ̞məf/
Direct Translation[pedal] [critical]
Translation[Not Yet Translated]

Kèr Ki̊bwujíhmàf (/ˈki̘bwu/ /ˈʤɪ̞məf/ [pedal] [critical]) is a subtropical Town located in Westerbush Dutchy, Krièvlùji̊ La Provence, within the Dalandic Empire.

The name Kèr Ki̊bwujíhmàf is derived from the Tauric language, as Kèr Ki̊bwujíhmàf was founded by Mb̪f̄nvé Réóchīy 'Brandi Roxy' Cûfé̄ Da̋nḱ Ha̋mp̪fé Probert Edwardd, who was culturaly Tauric.

Climate

Kèr Ki̊bwujíhmàf has a yearly average temperature of 30°C (86°F), with its average temperature during the summer being a blistering 34°C (93°F) and its average temperature during the winter being a warm 27°C (80°F). Kèr Ki̊bwujíhmàf receives an average of 299 cm/y (117 in/y) of precipitation, most of which comes in the form of rain during the summer. Kèr Ki̊bwujíhmàf covers an area of nearly 4 km2 (1 mi2), and an average elevation of 2010 m (6594 ft) above sea level.

Overview

Kèr Ki̊bwujíhmàf was founded durring the late 15th century in spring of the year 1385, by Mb̪f̄nvé Réóchīy 'Brandi Roxy' Cûfé̄ Da̋nḱ Ha̋mp̪fé Probert Edwardd. The establishment of Kèr Ki̊bwujíhmàf suffered from many setbacks, delays, and obsticles, most notably a group of Kèr Ki̊bwujíhmàf which required millitary assistance exterminate before the community could finish being built.

Kèr Ki̊bwujíhmàf was built using the conventions of Tauric durring the late 15th century. Naturaly, all settlmentss have their own look to them, and Kèr Ki̊bwujíhmàf is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Kèr Ki̊bwujíhmàf is buildings are arranged arrounded highly ordered system of narrow canals streets which form octogonal paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The town is the proud owner of a thick set of fortified walls fashioned from querried stone blocks. While not up to snuff for a fort or castle wall, the town's walls are naturaly much larger than those of forts or castles. Therefore, the construction such a wall is most expencive. Kèr Ki̊bwujíhmàf's buget focused wall would serve its community well in battle in spite of looking unimpressive compared to castles and fortresses. The top tier civilian fortifications has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.

Kèr Ki̊bwujíhmàf is, in a word, disorder. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a town, and more like a spot people just happened to place their homes. Yet there are small elements here and there which show the underlying structure of the community. It’s just so complex, organic, and flowing one can only understand what is a piece of the puzzle, but not what its neighbors are.

Civic Infrastructure

Kèr Ki̊bwujíhmàf has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Kèr Ki̊bwujíhmàf.

Kèr Ki̊bwujíhmàf has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Kèr Ki̊bwujíhmàf has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kèr Ki̊bwujíhmàf has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kèr Ki̊bwujíhmàf has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Kèr Ki̊bwujíhmàf's public wards, blessings, and other arcane systems.

Kèr Ki̊bwujíhmàf possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Kèr Ki̊bwujíhmàf has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Kèr Ki̊bwujíhmàf has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Kèr Ki̊bwujíhmàf's bank was built using a different architectural style from the rest of the town. The style used is characterized by vertical proportions, pointed arches, external buttressing, and asymmetry in the general shape of its buildings. The decorative features of the style were key, consisting of large arched windows, pointed arches, vaulted ceilings, flying buttresses, and sculptures integrated into the structure itself. Occasionally, for very important buildings, an array of sculptures or one colossal sculpture might replace the entirety of the entrance to said building.

In Kèr Ki̊bwujíhmàf there is a constant smell of overcooked presumably ethnic food.

The Missing Lynx near Kèr Ki̊bwujíhmàf are known to be a mutant strain of the creature.

Kèr Ki̊bwujíhmàf's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves square dance to channel Summoning energies of tier 1 via speaking in tongues.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 3
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 2
    • Farmland: 4803 m2
    • Cattle and Similar Creatures: 296
    • Poultry: 3558
    • Swine: 237
    • Sheep: 11
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 118

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 4
  • Carpenters: 3
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Fabricworkers: 2
  • Farrier: 7
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 8
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 2
  • Chicken Butchers: 2
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 5
  • Barbers: 5
  • Coachmen: 1
  • Cooks: 4
  • Doctors: 2
  • Gamekeepers: 1
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 5
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 3
  • Restaurateur: 4
  • Tavern Keepers: 4

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 2
  • Warehousemen: 3
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 9
  • Monks, Monastic: 4
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 4
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 5
  • Military Officers: 4

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 1
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 7
  • Spinners: 3
  • Tinker: 1
  • Weaver: 2

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 4

Produce Industries

  • Butter Churners: 3
  • Canners: 3
  • Cheesmakers: 3
  • Millers: 2
  • Picklers: 1
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

359 of Kèr Ki̊bwujíhmàf's population work within a Foundational Occupation.

756 of Kèr Ki̊bwujíhmàf's population do not work in a formal occupation, but do contribute to the local economy. 71 (6%) are noncontributers.

Points of Interest

POI

History

Kèr Ki̊bwujíhmàf used to be much richer, but something happened in the last (4383 % 6)+1 years to crush its source of prosperity. Different factions of the community might be trying to grasp at the remaining dregs of wealth, others might try to restart the failed industry, and some might look for a new livelihood. Any group or entity thought responsible for the collapse is likely to be treated very harshly, and some locals might find profit in shifting the blame to their enemies.

In time immemorial, reportedly some time during the early 2nd century, Kèr Ki̊bwujíhmàf was attacked by soldiers from another nation, waging a greater campaign. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Kèr Ki̊bwujíhmàf lost 154 people, 228 livestock, and 83 buildings. The conflict ended after roughly 124, when members of Kèr Ki̊bwujíhmàf's militia enacted an operation to recruit a particular solgiers group. The operation was complicated by the enemy forces had far more numbers than estimated. The conflict ended with needing to break through the enemy's lines, which ended in a crushing defeat for Kèr Ki̊bwujíhmàf's forces. The war is remembered in legend by Kèr Ki̊bwujíhmàf's bards, historians, and legend keepers.

History